Click here to hide or display the game stats
Snake Plissken
| Dex: 06 | Str: 04 | Bod: 05 | Motivation: Unwanted Power/Psychopath |
| Int: 06 | Wil: 07 | Min: 08 | Occupation: Former War Hero, Criminal Loner |
| Inf: 08 | Aur: 04 | Spi: 07 | Resources {or Wealth}: 004 |
| Init: 022 | HP: 080 |
Skills: Acrobatics (athletics, climbing, hard target): 07, Charisma (intimidation): 08, Charisma (interrogation, persuasion): 07, Martial artist*: 06, Military science*: 06, Thief (escape, stealth)*: 06, Vehicles (SEAL)*: 06, Weaponry (firearms, melee, missile): 08
Advantages: Intensive Training, Iron Nerves, Luck, Omni-connection, Mystique (+1CS to intimidate criminals and renegades), Scholar (gambling), Schitck (Fast-draw)
Connections: Street (High), Underworld (Low)
Drawbacks: MIA to cigarettes, Mistrust, MPR (missing one eye), Minor Rage, Public ID, Unluck
Equipment:
- Snake generally packs *at least* a pair of what looks like Colt Anacondas with IR sights (x2) [BODY 05, Projectile weapons: 05, Telescopic vision: 01, Thermal vision: 05, Ammo: 06, R#02]
- He is clad in fireproof black leather [BODY 06, Flame immunity: 04, Invisibility: 02, Lim : Invisibility only works against Thermal Vision]
- In Escape from New York, his main weapon was a SMG that looked superficially like a Ingram M11 with a silencer and a scope, which had an improbable ammunition capacity [BODY 04, Projectile weapons: 05, Ammo: 12, Telescopic vision: 01, R#02, Advantage : Autofire]
